Chennai, India · UTC+5:30 · Replies in ~1 hour

Games that open in a browser tab, not an app store.

I build browser games, playable ads and gamified marketing campaigns for brands, agencies and studios. Nothing to download, nothing to submit for review — you send a link or print a QR code and people play. Unity Certified. Most projects ship in one to three weeks.

4.9★ across 28 client reviews · Delivered in 9 countries · Fixed-price quotes

Live build · give it a few seconds to load Open in new tab ↗
4.9
Across 28 reviews
9
Countries delivered
~1hr
Average reply time
2015
Shipping games since
CLIENTS IN  US · GB · DE · TH · KW · MU · MT · TW · IN
What I build

Four things I do well, and a price for each.

Everything is quoted fixed-price against a written scope. You know the number before I start, and it doesn't move unless you change the brief.

Highest demand

Playable ads & branded mini-games

A game your audience plays in the browser — from a QR code in-store, a link in a campaign, or an ad unit. Built in HTML5 so there's nothing to download and nothing to approve on an app store.

from $1003–7 days
Full build

Custom game development

Unity, Unreal or plain JavaScript. Prototypes, mobile titles, VR experiences and full production builds. I've shipped to Google Play and rewritten existing codebases into Phaser when a client needed to move off a dying stack.

from $2502–6 weeks
Campaign product

Gamified marketing campaigns

Spin-the-wheel, scratch cards and quiz mechanics wired to a real analytics dashboard, so you can see plays, leads and redemptions as they happen. Runs on my own platforms, so it's live in days rather than months.

from $100 + monthlyLive in 1 week
Separate practice

.NET services & automation

Windows server applications for web scraping, AI and LLM integration, and FFmpeg-based video capture and processing. A different discipline from the games work, with its own page and its own clients.

Selected client work

Paid projects, and what actually happened.

Client names are withheld where the work was delivered under a private agreement. Every project below was commissioned and paid for.

ClientStudio · Thailand
Repeat client

Timeline6 weeks

VR game, built from concept to working build

A client came with a VR concept and no engineering. I built it into a real, playable experience — then they came back a second time for a further omnichannel and web build. Repeat business from the same client across two separate engagements.

UnityC#VR
ClientUnited States

Timeline6 days

Complete Phaser rewrite of an existing game

An existing browser game needed to be rebuilt on Phaser. Full rewrite delivered inside a week, with the client's own summary being that they'd come back for more work — and that they'd found a developer without the usual runaround.

PhaserJavaScriptHTML5
ClientGame studio · India

Timeline2 weeks

Procedural level generator for a puzzle game

A custom level generator — the kind of systems work that eats time and resources on a normal schedule. Delivered inside two weeks on a constrained budget, with the design shaped collaboratively rather than handed over as a spec.

UnityC#Procedural generation
ClientDress for DudeZ · India

TimelineLive campaign

Gamified in-store campaign for a menswear retailer

Shoppers scanned a QR code, played for a reward, and came back to redeem it. The retailer reports that sales rose by around 60% over the campaign period — their figure, from their own books.

Gamify2GrowQR campaignAnalytics
See the platform ↗
ClientPrivate · long-term

Timeline2 years

.NET server platform for data collection and live video capture

A production Windows service handling scheduled web scraping, structured data extraction and live video recording, running continuously for two years. Delivered inside the client's team, with most of the implementation on my desk.

.NETC#ScrapingFFmpeg
More on this work ↗
Published titles

Things I've shipped under my own name.

Built end-to-end — design, code, art direction and store release. Proof I finish what I start, not just what I'm paid for.

Dead Drop: Harbor Survival
Google Play · Android

Dead Drop: Harbor Survival

One-tap survival on a zombie-infested harbour. Time your container drops to crush the waves before the docks are overrun.

View on Play Store ↗
Cricket Crowd Battle
Google Play · Android

Cricket Crowd Battle

Pick your team, grow a loyal fan army and go head-to-head against rival fans in crowd battles. Players compete for position on a shared leaderboard.

View on Play Store ↗
Chaos Breaker
Browser · HTML5

Chaos Breaker

A modern brick-breaker running entirely in the browser. The engine behind most of the branded reskins I build for clients.

Play now ↗
Ninja VS Zombies
Windows · Game jam

Ninja VS Zombies

A 2D platformer with AI enemies, built in three days for a game jam. A useful demonstration of how fast I move under a hard deadline.

Download on itch.io ↗
TacTix
Multiplayer

TacTix

Tic-tac-toe that isn't over in four moves. You need five in a row, on a board big enough to make that hard — the rules take five seconds to learn and considerably longer to beat.

Cricket Invasion
In development

Cricket Invasion

A world where invasions are settled with a bat and a ball instead of weapons. Easy enough to pick up in one over, built on a premise no other cricket game is using — nobody dies, someone just loses the match.

Products I run

Two platforms of my own, with real users on them.

Not side projects. Both are live, both have paying customers, and both mean I can hand you a working campaign in days instead of building one from nothing.

Live platform

Gamify2Grow

10+ customers · 3 countries

A gamified marketing platform for brands and retailers. Spin wheels, scratch cards and reward mechanics distributed by QR code or link, with a dashboard tracking plays, leads and redemptions in real time.

What that means for you: a branded, fully re-skinned campaign game can be live in about a week, because the engine already exists and has been running in production.

Newly launched

QuizPannu

Free tier · Pro from ₹499/mo

A no-code quiz builder. Anyone can create a quiz in minutes and share it — players answer, climb a leaderboard and win real coupons. No app, no install. The Pro tier adds branded themes, ad-free play and coupon distribution.

What that means for you: quizzes are one of the cheapest lead-capture mechanics there is. I can white-label one in your brand, wire it to your coupon logic and have it collecting entries this week.

Client reviews

What clients said after the invoice cleared.

All reviews below were left by paying clients on Fiverr, where I hold a 4.9 average across 28 reviews.

★★★★★

"Great guy, have done whatever i said. He help me to make this vr game in real."

naveengreat101 · Thailand
VR game · repeat client
★★★★★

"Amazing as always, communication is beyond what is needed, and always goes beyond what you ask for. exceptional freelancer."

nublanqueen20 · United Kingdom
Prototyping · repeat client
★★★★☆

"Great job doing a complete phaser rewrite in a week. If anyone is looking for a no bs developer…this is your guy."

seth111112343 · United States
Full game creation
★★★★★

"Creating a custom level generator for such a puzzle game is undoubtedly hectic and demands time and resource, still he managed to do so in limited time."

wardhaan · India
Procedural systems
★★★★★

"Very responsive and accommodating. He was always ready to answer questions and explain the process. Highly recommended!"

Soda Cat Studio · Taiwan
Custom game development
★★★★★

"Would 100% recommend it! I got an excellent working game. I'm sure I will ask for another order in the future."

Kyle Curmi · Malta
Custom game development
Pricing

Published rates, so you can decide before you write to me.

Fixed-price wherever the scope allows. 50% to start, 50% on delivery. Paid via Wise or Payoneer for international clients, bank transfer or UPI within India.

EngagementPriceTypical timeline
Playable ad or branded reskinAn existing mechanic rebuilt in your brand, with your assets and your call-to-action. from $100Most land $150–$400 3–7 days
Custom game developmentOriginal mechanic built from your brief — browser, mobile or VR. Design, code and launch. from $250Most land $400–$900 2–6 weeks
Gamified campaign (Gamify2Grow)Branded game, QR distribution, coupon logic and a live analytics dashboard. from $100 + monthly Live in 1 week
.NET backend & automationScraping, AI integration, FFmpeg video pipelines. Full detail here → $15–20/hr Retainer available

Indian clients: Gamify2Grow campaigns start at ₹999 per campaign — see gamify2grow.com for local pricing.
Not sure which line you need? Send me the brief and I'll tell you which one it is, or that it isn't a fit.

How it works

Four steps, no surprises.

STEP 01

You send the brief

Email or a 15-minute call. Rough ideas are fine — I'll ask the questions that turn it into a scope.

STEP 02

You get a fixed quote

A written scope, a fixed price and a delivery date, usually within 24 hours. No hourly guesswork.

STEP 03

You see it build

A playable link updated as I go, so you're never waiting on a black box. Feedback at every stage.

STEP 04

You get the source

Full source, deployed build and a handover walkthrough. You own it outright.

Let's talk

Tell me what you want built.

Describe the project in as much or as little detail as you have. I'll come back with an approach, a fixed price and a date — usually the same day. If it isn't a fit, I'll say so and point you somewhere better.

I'll only use this to reply to you. No list, no newsletter, no forwarding it anywhere.